Blades or bare force.
Hold either grip to retract that hand’s claws and throw a punch. Release to bring the blades back. Change your approach in the middle of a fight.

INSTINCT. PRECISION. INFERNO.
They built a weapon.
You decide what it becomes.
A brutal work of electronic art. Advanced, motion-driven close combat. Ten labyrinths between you and freedom.
Explore the gameSTANDALONE VR
Current build tested on Meta Quest 3
01 / INSTINCT
CLOSE QUARTERS. TOTAL COMMITMENT.Feel the fight in both hands. An advanced combat system reads the speed, direction and contact of your strikes. Every opening is yours to exploit.
IN-ENGINE CAPTURE
Hold either grip to retract that hand’s claws and throw a punch. Release to bring the blades back. Change your approach in the middle of a fight.
Watch the enemy’s attack, move out of its path and punish the recovery. Precision turns pressure into opportunity.
Build wounds through repeated cuts. Target limbs to impair an enemy and make your decisive strike count.
02 / INFERNO
POWER IS EARNED.CROSS YOUR FISTS.
Five kills fill the meter.
One gesture unleashes the fire.
Defeat five ordinary enemies to fill your power meter.
Extend both claws and hold your fists in an X in front of your chest.
Flames engulf your claws. Commit to the opening and turn the fight.
HELLFIRE / IN-ENGINE
03 / DESCENT
NO STRAIGHT LINE TO FREEDOM.Navigate ten tunnel mazes with distinct layouts and lighting. Survive reinforcing hordes, earn BIOMASS and upgrade your claws, vitality and recovery.
Read the defenses. Exploit the opening. The first gatekeeper stands between you and the depths.
Subject Zero awaits at the end of the experiment. Bring everything you have learned.
About these images: in-engine captures staged on Windows from FERAL 0.2.4, using the game’s models, environments and effects. Camera views and poses are arranged; HUD, blood and damage effects are hidden. These are not Quest device screenshots.
04 / INSIDE THE FACILITY
LOOK AROUND.Step into a quiet moment inside containment. Explore a 360° view captured from the game’s environment.

A monoscopic environment panorama. Select the view to explore.
THE EXPERIMENT CONTINUES.
Questions about the game, press or collaboration?
Get in touch directly with the developer.
Francisco Manuel
Mier y Teran Almazan