SINGLE-PLAYER VR ACTIONPROJECT LAZARUS / SUBJECT ACTIVE
FERAL: Project Lazarus. Crossed steel claws burn with amber fire inside an industrial containment chamber.
Promotional artwork

INSTINCT. PRECISION. INFERNO.

Become
the experiment.

They built a weapon.
You decide what it becomes.

A brutal work of electronic art. Advanced, motion-driven close combat. Ten labyrinths between you and freedom.

Explore the game
10TUNNEL LABYRINTHS
02BOSS CONFRONTATIONS
08sHELLFIRE BURST

STANDALONE VR
Current build tested on Meta Quest 3

01 / INSTINCT

CLOSE QUARTERS. TOTAL COMMITMENT.

Your movement.
Your weapon.

Feel the fight in both hands. An advanced combat system reads the speed, direction and contact of your strikes. Every opening is yours to exploit.

Extended claws face an attacking guard in a blue-lit tunnel.IN-ENGINE CAPTURE
01

Blades or bare force.

Hold either grip to retract that hand’s claws and throw a punch. Release to bring the blades back. Change your approach in the middle of a fight.

02

Read. Evade. Strike.

Watch the enemy’s attack, move out of its path and punish the recovery. Precision turns pressure into opportunity.

03

Leave your mark.

Build wounds through repeated cuts. Target limbs to impair an enemy and make your decisive strike count.

02 / INFERNO

POWER IS EARNED.

CROSS YOUR FISTS.

Ignite
HELLFIRE.

Five kills fill the meter.
One gesture unleashes the fire.

01 / CHARGE

Earn the inferno.

Defeat five ordinary enemies to fill your power meter.

02 / CROSS

Make your move.

Extend both claws and hold your fists in an X in front of your chest.

03 / UNLEASH

Eight seconds. Triple strength.

Flames engulf your claws. Commit to the opening and turn the fight.

HELLFIRE flames rise from the player’s extended claws in a dark tunnel.HELLFIRE / IN-ENGINE

03 / DESCENT

NO STRAIGHT LINE TO FREEDOM.

Ten labyrinths.
Break containment.

Navigate ten tunnel mazes with distinct layouts and lighting. Survive reinforcing hordes, earn BIOMASS and upgrade your claws, vitality and recovery.

SECTOR 05 / BOSS

The Warden.

Read the defenses. Exploit the opening. The first gatekeeper stands between you and the depths.

SECTOR 10 / FINAL BOSS

Lazarus.

Subject Zero awaits at the end of the experiment. Bring everything you have learned.

The player’s armored fists with the claws fully retracted.
01 / Blades or fists.
Four enemies advance through a green-lit maze.
02 / Deep containment.
The Warden stands in the red-lit sector-five tunnels.
03 / Face The Warden.

About these images: in-engine captures staged on Windows from FERAL 0.2.4, using the game’s models, environments and effects. Camera views and poses are arranged; HUD, blood and damage effects are hidden. These are not Quest device screenshots.

04 / INSIDE THE FACILITY

LOOK AROUND.

Before the
door opens.

Step into a quiet moment inside containment. Explore a 360° view captured from the game’s environment.

A panoramic view of the empty industrial containment chamber.
CONTAINMENT / 360°

A monoscopic environment panorama. Select the view to explore.

THE EXPERIMENT CONTINUES.

Let’s talk
FERAL.

Questions about the game, press or collaboration?
Get in touch directly with the developer.

fixandservice@outlook.com
DEVELOPER & RESPONSIBLE PERSON

Francisco Manuel
Mier y Teran Almazan

FERAL: Project Lazarus